Files
webcomponentsjs/tests/ShadowDOM/manual/setDragImage.html
2014-11-24 17:04:36 -08:00

29 lines
1.1 KiB
HTML

<!doctype html>
<!--
@license
Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
Code distributed by Google as part of the polymer project is also
subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
-->
<script src="../../../src/ShadowDOM/ShadowDOM.js"></script>
<p>Drag the div below the image. When dragging the image should be used as the
drag image.
<p><img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAIAAAACCAYAAABytg0kAAAAEklEQVQIW2NsYGj4zwAEjDAGACoaBAFwzZYuAAAAAElFTkSuQmCC" style="width: 100px; heigh: 100px">
<p draggable=true>Drag me
<script>
var p = document.querySelector('[draggable]');
var img = document.querySelector('img');
p.ondragstart = function(e) {
e.dataTransfer.setDragImage(img, 50, 50);
};
</script>