Minor refactoring

This commit is contained in:
Julien Lengrand-Lambert
2018-11-03 11:26:30 +01:00
parent 7a39cb9d85
commit 76ab83855c

View File

@@ -326,22 +326,22 @@ grabWeaponsAtPlayer actorId acc =
grabWeaponAndGiveToPlayer : Actor -> Actors -> Actors -> Actors
grabWeaponAndGiveToPlayer player acc weaponActors =
acc
|> removeActorsById (getActorIds weaponActors)
|> updatePlayerWeaponDurabilityCount player (getWeaponDurabilityFromActors weaponActors)
|> removeActorsById (getActorIds weaponActors)
killEnemyAndHurtPlayer : Actor -> Actors -> Actors -> Actors
killEnemyAndHurtPlayer player acc enemyActors =
acc
|> removeActorsById (getActorIds enemyActors)
|> updateHealthCount player (getHealthCountFromActors enemyActors)
|> removeActorsById (getActorIds enemyActors)
consumeCoinsAndGiveToPlayer : Actor -> Actors -> Actors -> Actors
consumeCoinsAndGiveToPlayer player acc coinActors =
acc
|> removeActorsById (getActorIds coinActors)
|> updateCoinCount player (getCoinCountFromActors coinActors)
|> removeActorsById (getActorIds coinActors)
handleDirectionEvent : Direction -> Actors -> Actors
@@ -589,6 +589,21 @@ removeWeaponComponent actor =
|> setActorComponents actor
removeEnemyComponent : Actor -> Actor
removeEnemyComponent actor =
List.filter
(\c ->
case c of
WeaponComponent _ ->
False
_ ->
True
)
actor.components
|> setActorComponents actor
removeMoniesCollectedComponent : Actor -> Actor
removeMoniesCollectedComponent actor =
List.filter
@@ -781,10 +796,10 @@ updateCoinCount actor coins acc =
updateHealthCount : Actor -> Int -> Actors -> Actors
updateHealthCount actor health acc =
updateHealthCount actor enemyHealth acc =
actor
|> removeHealthComponent
|> addDamageToHealthComponent (getHealthFromActorOrZero actor) health
|> addDamageToHealthComponent (getHealthFromActorOrZero actor) enemyHealth
|> (\a -> insertActor a acc)