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156 lines
5.8 KiB
Markdown
156 lines
5.8 KiB
Markdown
# Keyboard events handling
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## Prerequisites
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This tutorial expects that you have already set up the Compose project as described in the [Getting Started tutorial](../Getting_Started)
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## What is covered
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In this tutorial, we will look at two different ways of handling keyboard events in Compose for Desktop as well as the utilities that we have to do this.
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## Event handlers
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There are two ways to handle key events in Compose for Desktop:
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- By setting up an event handler based on the element that is in focus
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- By setting up an event handler in the scope of the window
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## Focus related events
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It works the same as Compose for Android, for details see [API Reference](https://developer.android.com/reference/kotlin/androidx/compose/ui/input/key/package-summary#keyinputfilter)
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The most common use case is to define keyboard handlers for active controls like `TextField`. You can use both `onKeyEvent` and `onPreviewKeyEvent` but the last one is usually preferable to define shortcuts while it guarantees you that key events will not be consumed by children components. Here is an example:
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```kotlin
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import androidx.compose.desktop.Window
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import androidx.compose.foundation.layout.Arrangement
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import androidx.compose.foundation.layout.Column
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import androidx.compose.foundation.layout.fillMaxSize
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import androidx.compose.material.Text
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import androidx.compose.material.MaterialTheme
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import androidx.compose.material.TextField
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import androidx.compose.runtime.mutableStateOf
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import androidx.compose.runtime.remember
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.input.key.*
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import androidx.compose.ui.unit.IntSize
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import androidx.compose.ui.unit.dp
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import androidx.compose.runtime.getValue
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import androidx.compose.runtime.setValue
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import androidx.compose.ui.ExperimentalComposeUiApi
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@OptIn(ExperimentalComposeUiApi::class)
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fun main() = Window(title = "Compose for Desktop", size = IntSize(300, 300)) {
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MaterialTheme {
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var consumedText by remember { mutableStateOf(0) }
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var text by remember { mutableStateOf("") }
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Column(Modifier.fillMaxSize(), Arrangement.spacedBy(5.dp)) {
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Text("Consumed text: $consumedText")
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TextField(
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value = text,
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onValueChange = { text = it },
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modifier = Modifier.onPreviewKeyEvent {
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when {
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(it.isMetaPressed && it.key == Key.Minus) -> {
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consumedText -= text.length
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text = ""
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true
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}
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(it.isMetaPressed && it.key == Key.Equals) -> {
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consumedText += text.length
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text = ""
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true
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}
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else -> false
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}
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}
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)
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}
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}
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}
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```
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Note the annotation `@OptIn(ExperimentalKeyInput::class)`. Some keys related APIs are still an experimental feature of Compose, and later API changes are possible. So it requires the use of a special annotation to emphasize the experimental nature of the code.
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## Window-scoped events
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`LocalAppWindow` instances have a `keyboard` property. It is possible to use it to define keyboard event handlers that are always active in the current window. You also can get window instance for popups. Again, you possibly want to use `onPreviewKeyEvent` here to intercept events. Here is an example:
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``` kotlin
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import androidx.compose.desktop.AppWindow
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import androidx.compose.desktop.LocalAppWindow
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import androidx.compose.desktop.Window
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import androidx.compose.foundation.layout.Arrangement
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import androidx.compose.foundation.layout.Column
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import androidx.compose.foundation.layout.fillMaxSize
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import androidx.compose.foundation.layout.padding
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import androidx.compose.material.Button
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import androidx.compose.material.MaterialTheme
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import androidx.compose.material.Text
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.mutableStateOf
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import androidx.compose.runtime.remember
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import androidx.compose.ui.ExperimentalComposeUiApi
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.input.key.Key
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import androidx.compose.ui.input.key.isMetaPressed
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import androidx.compose.ui.input.key.isShiftPressed
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import androidx.compose.ui.input.key.key
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import androidx.compose.ui.unit.IntSize
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import androidx.compose.ui.unit.dp
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import androidx.compose.runtime.getValue
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import androidx.compose.runtime.setValue
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@OptIn(ExperimentalComposeUiApi::class)
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fun main() = Window(title = "Compose for Desktop", size = IntSize(300, 300)) {
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MaterialTheme {
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var cleared by remember { mutableStateOf(false) }
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LocalAppWindow.current.keyboard.onKeyEvent = {
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if (it.isMetaPressed && it.isShiftPressed && it.key == Key.C) {
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cleared = true
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true
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} else {
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false
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}
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}
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if (cleared) {
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Text("The App was cleared!")
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} else {
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App()
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}
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}
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}
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@OptIn(ExperimentalComposeUiApi::class)
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@Composable
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fun App() {
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Column(Modifier.fillMaxSize(), Arrangement.spacedBy(5.dp)) {
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Button(
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modifier = Modifier.padding(4.dp),
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onClick = {
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AppWindow(size = IntSize(200, 200)).also { window ->
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window.keyboard.onPreviewKeyEvent = {
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if (it.key == Key.Escape) {
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window.close()
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true
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} else {
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false
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}
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}
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}.show {
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Text("I'm popup!")
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}
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}
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) {
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Text("Open popup")
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}
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}
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}
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```
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