Initial commit

This commit is contained in:
Ramon Gebben
2015-01-16 09:42:40 +01:00
commit 9abe040f22
2 changed files with 321 additions and 0 deletions

188
Cquence.js Normal file
View File

@@ -0,0 +1,188 @@
var raf = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame || function( f ){ setTimeout( f, 1000/60 ); };
var elem = function( id ){ return document.getElementById( id ); }
var style = function( e, k, v ){
if( k === 'opacity' ){
if( IE8 ){ // gemene browsers
e.style[ "-ms-filter" ] = "progid:DXImageTransform.Microsoft.Alpha(Opacity=" + Math.floor( v * 100 ) + ")";
e.style[ "filter" ] = "alpha(opacity=" + Math.floor( v * 100 ) + ")";// ;
} else { // lieve browsers
e.style[k] = v;
}
} else {
e.style[k] = v + "px";
}
}
var combine = function(){
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions_and_function_scope/arguments
var list = Array.prototype.slice.call( arguments, 0 );
var d = 0;
for( var i=0; i<list.length; i++ ){
d = Math.max( list[i].d, d );
}
return {
d: d,
f: function( t ){
for( var i=0; i<list.length; i++ ){
var last = list[i];
if( last.d > t ){
last.f( t );
} else {
if( !last.done ){
last.f( last.d );
last.done = true;
}
}
}
}
};
}
var sequence = function(){
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions_and_function_scope/arguments
var timeline = Array.prototype.slice.call( arguments, 0 );
var d = 0;
for( var i=0; i<timeline.length; i++ ){
d = d + timeline[i].d;
}
return {
d: d,
f: function( t ){
var last = null;
var total = 0;
for( var i=0; i<timeline.length; i++ ){
var last = timeline[i];
if( total + last.d > t ){
last.f( t - total );
return;
}
if( !last.done ){
last.f( last.d );
last.done = true;
}
total = total + last.d;
}
}
}
}
var animate = function( transform ){
return function( id, dur, begin, fin ){
return {
d: dur,
f: function( t ){
var e = elem( id );
for( var k in begin ){
var bv = begin[k]; // begin waarde
var fv = fin[k]; // finish waarde
var dx = fv - bv; // verschil (afstand)
// p is nu een waarde tussen de 0 en 1 .. en geeft aan hoe ver de animatie is
var p = transform( Math.max( t/dur, 0 ) );
// nieuwe waarde is de factor maal de afstand
var nv = bv + (p * dx);
style( e, k, nv );
}
}
}
}
}
// animation variants
// http://upshots.org/actionscript/jsas-understanding-easing
var linear = animate( function( p ){
return p;
});
var easeIn = animate( function( p ){
return Math.pow( p, 5 );
});
var easeOut = animate( function( p ){
return 1 - Math.pow( 1 - p, 5 );
});
var sleep = function( d ){
return { d: d, f: function(t){} }
}
/* from: http://stackoverflow.com/questions/10964966/detect-ie-version-in-javascript */
function getInternetExplorerVersion()
// Returns the version of Internet Explorer or a -1
// (indicating the use of another browser).
{
var rv = -1; // Return value assumes failure.
if (navigator.appName == 'Microsoft Internet Explorer')
{
var ua = navigator.userAgent;
var re = new RegExp("MSIE ([0-9]{1,}[\.0-9]{0,})");
if (re.exec(ua) != null)
rv = parseFloat( RegExp.$1 );
}
return rv;
}
var IEVERSION = getInternetExplorerVersion();
var IE8 = IEVERSION === 8;
var IEWTF = IEVERSION < 8 && IEVERSION > -1;
var timeline = [];
var start = (+new Date); // unix timestamp
var second = 1000;
var stop = 15 * second;
var render = null;
// gets called recursive by request-animation-frame
var renderloop = function(){
var now = (+new Date) - start; // relatieve tijd vanaf begin animatie
if( now < stop ) raf( renderloop ); // recursion, baby
if( render ) render.f( now );
}
/// Example usage
// var render = combine(
// sequence(
// sleep( 100 ),
// linear('frame3', 10000, { left: -900 }, {left: 300 })
// ),
// sequence(
// easeOut('frame1', 2000, { left: -1000 }, { left: 120 }),
// easeIn('frame6', 1000, { opacity: 0 }, { opacity: 1}),
// easeIn('frame7', 1000, { opacity: 0 }, { opacity: 1}),
// combine(
// easeIn('frame6', 1500, { opacity: 1 }, { opacity: 0}),
// easeIn('frame7', 1500, { opacity: 1 }, { opacity: 0}),
// easeIn('frame8', 1500, { opacity: 0 }, { opacity: 1})
// ),
// sleep(1000),
// easeIn('frame8', 1000, { opacity: 1 }, { opacity: 0}),
// easeIn('frame9', 1000, { opacity: 0, left: -300 }, { opacity: 1, left: 40}),
// sleep(1500),
// sequence(
// combine(
// easeIn('frame1', 1500, { left: 120 }, { left: -620 }),
// easeOut('frame9', 2000, { opacity: 1, left: 40 }, { opacity: 0, left: 360})
// ),
// easeIn('frame2', 1000, { opacity: 0 }, { opacity: 1 }),
// easeOut('frame10', 1000, { bottom: -260 }, { bottom: -210 })
// )
// ),
// sequence(
// )
// );
// // launch the animation
// renderloop();

133
README.md Normal file
View File

@@ -0,0 +1,133 @@
# Cquence.js
Cquence is a very small Javascript animator librarie developed to for banners and advertisement.
## Basic usage
```javascript
var render = null; // Define the render object so that the renderloop knows what to render.
render = combine() // Combine fires the sequences in its body the same time
render = sequence() // Define the animations in order to create a timeline
sequence(
easIn( :id, :time, { :from }, { :to })
easOut( :id, :time, { :from }, { :to })
sleep( :time ) // Wait utill time is passed
)
```
## Full example
```javascript
var render = combine(
sequence(
sleep( 100 ),
linear('frame3', 10000, { left: -900 }, {left: 300 })
),
sequence(
easeOut('frame1', 2000, { left: -1000 }, { left: 120 }),
easeIn('frame6', 1000, { opacity: 0 }, { opacity: 1}),
easeIn('frame7', 1000, { opacity: 0 }, { opacity: 1}),
combine(
easeIn('frame6', 1500, { opacity: 1 }, { opacity: 0}),
easeIn('frame7', 1500, { opacity: 1 }, { opacity: 0}),
easeIn('frame8', 1500, { opacity: 0 }, { opacity: 1})
),
sleep(1000),
easeIn('frame8', 1000, { opacity: 1 }, { opacity: 0}),
easeIn('frame9', 1000, { opacity: 0, left: -300 }, { opacity: 1, left: 40}),
sleep(1500),
sequence(
combine(
easeIn('frame1', 1500, { left: 120 }, { left: -620 }),
easeOut('frame9', 2000, { opacity: 1, left: 40 }, { opacity: 0, left: 360})
),
easeIn('frame2', 1000, { opacity: 0 }, { opacity: 1 }),
easeOut('frame10', 1000, { bottom: -260 }, { bottom: -210 })
)
),
sequence(
)
);
// launch the animation
renderloop();
```
Then your HMTL should look something like this:
```html
<div id='container'>
<div id='frame1' class ="frame">
<img src="http://example.com/some_sprite.png">
</div>
<div id='frame2' class ="frame">
<img src="http://example.com/some_sprite.png" style="left: -300px; top: 40px;">
</div>
<div id='frame3' class ="frame">
<img src="http://example.com/some_sprite.png" style="left: -602px">
</div>
<div id='frame4' class ="frame">
<img src="http://example.com/some_sprite.png" style="left: -600px;">
</div>
<div id='frame5' class ="frame">
<img src="http://example.com/some_sprite.png" style="left: -1350px;">
</div>
<div id='frame6' class ="frame">
<p>Hey there,</p>
</div>
<div id='frame7' class ="frame">
<p>People call me</p>
</div>
<div id='frame8' class ="frame">
<p>RamonGebben</p>
</div>
<div id='frame9' class ="frame">
<p>And this is an awesome lib </p>
</div>
<div id='frame10' class ="frame">
<div id="cta">
<div id="button"></div>
<p>SWIPE TO CLICK</p>
</div>
</div>
</div>
```
## Licence
Copyright (c) 2015 RamonGebben
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.