{{>licenseInfo}}
using System;
using System.IO;
using UnrealBuildTool;

public class {{unrealModuleName}} : ModuleRules
{
    public {{unrealModuleName}}(ReadOnlyTargetRules Target) : base(Target)
    {
        PublicDependencyModuleNames.AddRange(
            new string[]
            {
                "Core",
                "HTTP",
                "Json",
            }
        );
        PCHUsage = PCHUsageMode.NoPCHs;
    }
}