// WITH_RUNTIME fun byteInFloat(x: Byte, a: Float, b: Float) = x in a .. b fun byteInDouble(x: Byte, a: Double, b: Double) = x in a .. b fun shortInFloat(x: Short, a: Float, b: Float) = x in a .. b fun shortInDouble(x: Short, a: Double, b: Double) = x in a .. b fun intInFloat(x: Int, a: Float, b: Float) = x in a .. b fun intInDouble(x: Int, a: Double, b: Double) = x in a .. b fun longInFloat(x: Long, a: Float, b: Float) = x in a .. b fun longInDouble(x: Long, a: Double, b: Double) = x in a .. b fun floatInInt(x: Float, a: Int, b: Int) = x in a .. b fun floatInLong(x: Float, a: Long, b: Long) = x in a .. b fun doubleInInt(x: Double, a: Int, b: Int) = x in a .. b fun doubleInLong(x: Double, a: Long, b: Long) = x in a .. b // 4 INVOKESPECIAL // 4 NEW // 8 rangeTo // 2 longRangeContains // 2 intRangeContains // 4 doubleRangeContains // 4 floatRangeContains