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        <float_array id="Camera_rotation_euler_Y-outtangent-array" count="2">0.04166662 -1.644182</float_array>
        <technique_common>
          <accessor source="#Camera_rotation_euler_Y-outtangent-array" count="1" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Camera_rotation_euler_Y-sampler">
        <input semantic="INPUT" source="#Camera_rotation_euler_Y-input"/>
        <input semantic="OUTPUT" source="#Camera_rotation_euler_Y-output"/>
        <input semantic="INTERPOLATION" source="#Camera_rotation_euler_Y-interpolation"/>
        <input semantic="IN_TANGENT" source="#Camera_rotation_euler_Y-intangent"/>
        <input semantic="OUT_TANGENT" source="#Camera_rotation_euler_Y-outtangent"/>
      </sampler>
      <channel source="#Camera_rotation_euler_Y-sampler" target="Camera/rotationY.ANGLE"/>
    </animation>
    <animation id="Camera_rotation_euler_Z">
      <source id="Camera_rotation_euler_Z-input">
        <float_array id="Camera_rotation_euler_Z-input-array" count="1">0</float_array>
        <technique_common>
          <accessor source="#Camera_rotation_euler_Z-input-array" count="1" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Camera_rotation_euler_Z-output">
        <float_array id="Camera_rotation_euler_Z-output-array" count="1">180.7092</float_array>
        <technique_common>
          <accessor source="#Camera_rotation_euler_Z-output-array" count="1" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Camera_rotation_euler_Z-interpolation">
        <Name_array id="Camera_rotation_euler_Z-interpolation-array" count="1">BEZIER</Name_array>
        <technique_common>
          <accessor source="#Camera_rotation_euler_Z-interpolation-array" count="1" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Camera_rotation_euler_Z-intangent">
        <float_array id="Camera_rotation_euler_Z-intangent-array" count="2">-0.04166662 180.7092</float_array>
        <technique_common>
          <accessor source="#Camera_rotation_euler_Z-intangent-array" count="1" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Camera_rotation_euler_Z-outtangent">
        <float_array id="Camera_rotation_euler_Z-outtangent-array" count="2">0.04166662 180.7092</float_array>
        <technique_common>
          <accessor source="#Camera_rotation_euler_Z-outtangent-array" count="1" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Camera_rotation_euler_Z-sampler">
        <input semantic="INPUT" source="#Camera_rotation_euler_Z-input"/>
        <input semantic="OUTPUT" source="#Camera_rotation_euler_Z-output"/>
        <input semantic="INTERPOLATION" source="#Camera_rotation_euler_Z-interpolation"/>
        <input semantic="IN_TANGENT" source="#Camera_rotation_euler_Z-intangent"/>
        <input semantic="OUT_TANGENT" source="#Camera_rotation_euler_Z-outtangent"/>
      </sampler>
      <channel source="#Camera_rotation_euler_Z-sampler" target="Camera/rotationZ.ANGLE"/>
    </animation>
    <animation id="Camera_scale_X">
      <source id="Camera_scale_X-input">
        <float_array id="Camera_scale_X-input-array" count="1">0</float_array>
        <technique_common>
          <accessor source="#Camera_scale_X-input-array" count="1" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Camera_scale_X-output">
        <float_array id="Camera_scale_X-output-array" count="1">1</float_array>
        <technique_common>
          <accessor source="#Camera_scale_X-output-array" count="1" stride="1">
            <param name="X" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Camera_scale_X-interpolation">
        <Name_array id="Camera_scale_X-interpolation-array" count="1">BEZIER</Name_array>
        <technique_common>
          <accessor source="#Camera_scale_X-interpolation-array" count="1" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Camera_scale_X-intangent">
        <float_array id="Camera_scale_X-intangent-array" count="2">-0.04166662 1</float_array>
        <technique_common>
          <accessor source="#Camera_scale_X-intangent-array" count="1" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Camera_scale_X-outtangent">
        <float_array id="Camera_scale_X-outtangent-array" count="2">0.04166662 1</float_array>
        <technique_common>
          <accessor source="#Camera_scale_X-outtangent-array" count="1" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Camera_scale_X-sampler">
        <input semantic="INPUT" source="#Camera_scale_X-input"/>
        <input semantic="OUTPUT" source="#Camera_scale_X-output"/>
        <input semantic="INTERPOLATION" source="#Camera_scale_X-interpolation"/>
        <input semantic="IN_TANGENT" source="#Camera_scale_X-intangent"/>
        <input semantic="OUT_TANGENT" source="#Camera_scale_X-outtangent"/>
      </sampler>
      <channel source="#Camera_scale_X-sampler" target="Camera/scale.X"/>
    </animation>
    <animation id="Camera_scale_Y">
      <source id="Camera_scale_Y-input">
        <float_array id="Camera_scale_Y-input-array" count="1">0</float_array>
        <technique_common>
          <accessor source="#Camera_scale_Y-input-array" count="1" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Camera_scale_Y-output">
        <float_array id="Camera_scale_Y-output-array" count="1">1</float_array>
        <technique_common>
          <accessor source="#Camera_scale_Y-output-array" count="1" stride="1">
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Camera_scale_Y-interpolation">
        <Name_array id="Camera_scale_Y-interpolation-array" count="1">BEZIER</Name_array>
        <technique_common>
          <accessor source="#Camera_scale_Y-interpolation-array" count="1" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Camera_scale_Y-intangent">
        <float_array id="Camera_scale_Y-intangent-array" count="2">-0.04166662 1</float_array>
        <technique_common>
          <accessor source="#Camera_scale_Y-intangent-array" count="1" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Camera_scale_Y-outtangent">
        <float_array id="Camera_scale_Y-outtangent-array" count="2">0.04166662 1</float_array>
        <technique_common>
          <accessor source="#Camera_scale_Y-outtangent-array" count="1" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Camera_scale_Y-sampler">
        <input semantic="INPUT" source="#Camera_scale_Y-input"/>
        <input semantic="OUTPUT" source="#Camera_scale_Y-output"/>
        <input semantic="INTERPOLATION" source="#Camera_scale_Y-interpolation"/>
        <input semantic="IN_TANGENT" source="#Camera_scale_Y-intangent"/>
        <input semantic="OUT_TANGENT" source="#Camera_scale_Y-outtangent"/>
      </sampler>
      <channel source="#Camera_scale_Y-sampler" target="Camera/scale.Y"/>
    </animation>
    <animation id="Camera_scale_Z">
      <source id="Camera_scale_Z-input">
        <float_array id="Camera_scale_Z-input-array" count="1">0</float_array>
        <technique_common>
          <accessor source="#Camera_scale_Z-input-array" count="1" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Camera_scale_Z-output">
        <float_array id="Camera_scale_Z-output-array" count="1">1</float_array>
        <technique_common>
          <accessor source="#Camera_scale_Z-output-array" count="1" stride="1">
            <param name="Z" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Camera_scale_Z-interpolation">
        <Name_array id="Camera_scale_Z-interpolation-array" count="1">BEZIER</Name_array>
        <technique_common>
          <accessor source="#Camera_scale_Z-interpolation-array" count="1" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Camera_scale_Z-intangent">
        <float_array id="Camera_scale_Z-intangent-array" count="2">-0.04166662 1</float_array>
        <technique_common>
          <accessor source="#Camera_scale_Z-intangent-array" count="1" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Camera_scale_Z-outtangent">
        <float_array id="Camera_scale_Z-outtangent-array" count="2">0.04166662 1</float_array>
        <technique_common>
          <accessor source="#Camera_scale_Z-outtangent-array" count="1" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Camera_scale_Z-sampler">
        <input semantic="INPUT" source="#Camera_scale_Z-input"/>
        <input semantic="OUTPUT" source="#Camera_scale_Z-output"/>
        <input semantic="INTERPOLATION" source="#Camera_scale_Z-interpolation"/>
        <input semantic="IN_TANGENT" source="#Camera_scale_Z-intangent"/>
        <input semantic="OUT_TANGENT" source="#Camera_scale_Z-outtangent"/>
      </sampler>
      <channel source="#Camera_scale_Z-sampler" target="Camera/scale.Z"/>
    </animation>
    <animation id="Armature_Bone_pose_matrix">
      <source id="Armature_Bone_pose_matrix-input">
        <float_array id="Armature_Bone_pose_matrix-input-array" count="2">0.04166662 0.375</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_pose_matrix-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_pose_matrix-output">
        <float_array id="Armature_Bone_pose_matrix-output-array" count="32">1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1 1 0 0 0 0 0 -1 0 0 1 0 0 0 0 0 1</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_pose_matrix-output-array" count="2" stride="16">
            <param name="TRANSFORM" type="float4x4"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_pose_matrix-interpolation">
        <Name_array id="Armature_Bone_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Armature_Bone_pose_matrix-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Armature_Bone_pose_matrix-sampler">
        <input semantic="INPUT" source="#Armature_Bone_pose_matrix-input"/>
        <input semantic="OUTPUT" source="#Armature_Bone_pose_matrix-output"/>
        <input semantic="INTERPOLATION" source="#Armature_Bone_pose_matrix-interpolation"/>
      </sampler>
      <channel source="#Armature_Bone_pose_matrix-sampler" target="Armature_Bone/transform"/>
    </animation>
    <animation id="Armature_Bone_001_pose_matrix">
      <source id="Armature_Bone_001_pose_matrix-input">
        <float_array id="Armature_Bone_001_pose_matrix-input-array" count="2">0.04166662 0.375</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_001_pose_matrix-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_001_pose_matrix-output">
        <float_array id="Armature_Bone_001_pose_matrix-output-array" count="32">1 0 2.38419e-7 0 0 0.9999999 0 1.143351 -2.38419e-7 0 1 0 0 0 0 1 1 0 2.38419e-7 0 0 0.9999999 0 1.143351 -2.38419e-7 0 1 0 0 0 0 1</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_001_pose_matrix-output-array" count="2" stride="16">
            <param name="TRANSFORM" type="float4x4"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_001_pose_matrix-interpolation">
        <Name_array id="Armature_Bone_001_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Armature_Bone_001_pose_matrix-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Armature_Bone_001_pose_matrix-sampler">
        <input semantic="INPUT" source="#Armature_Bone_001_pose_matrix-input"/>
        <input semantic="OUTPUT" source="#Armature_Bone_001_pose_matrix-output"/>
        <input semantic="INTERPOLATION" source="#Armature_Bone_001_pose_matrix-interpolation"/>
      </sampler>
      <channel source="#Armature_Bone_001_pose_matrix-sampler" target="Armature_Bone_001/transform"/>
    </animation>
    <animation id="Armature_Bone_002_pose_matrix">
      <source id="Armature_Bone_002_pose_matrix-input">
        <float_array id="Armature_Bone_002_pose_matrix-input-array" count="2">0.04166662 0.375</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_002_pose_matrix-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_002_pose_matrix-output">
        <float_array id="Armature_Bone_002_pose_matrix-output-array" count="32">1 0 -2.38419e-7 0 0 1 0 1.230352 2.38419e-7 0 1 0 0 0 0 1 1 0 -2.38419e-7 0 0 1 0 1.230352 2.38419e-7 0 1 0 0 0 0 1</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_002_pose_matrix-output-array" count="2" stride="16">
            <param name="TRANSFORM" type="float4x4"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_002_pose_matrix-interpolation">
        <Name_array id="Armature_Bone_002_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Armature_Bone_002_pose_matrix-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Armature_Bone_002_pose_matrix-sampler">
        <input semantic="INPUT" source="#Armature_Bone_002_pose_matrix-input"/>
        <input semantic="OUTPUT" source="#Armature_Bone_002_pose_matrix-output"/>
        <input semantic="INTERPOLATION" source="#Armature_Bone_002_pose_matrix-interpolation"/>
      </sampler>
      <channel source="#Armature_Bone_002_pose_matrix-sampler" target="Armature_Bone_002/transform"/>
    </animation>
    <animation id="Armature_Bone_003_pose_matrix">
      <source id="Armature_Bone_003_pose_matrix-input">
        <float_array id="Armature_Bone_003_pose_matrix-input-array" count="2">0.04166662 0.375</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_003_pose_matrix-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_003_pose_matrix-output">
        <float_array id="Armature_Bone_003_pose_matrix-output-array" count="32">0.001008746 0.07456753 0.9972154 0.8539651 -0.9998615 0.01664129 -2.33023e-4 0.6983271 -0.01661234 -0.9970772 0.074574 0.02767912 0 0 0 1 0.001008746 0.07456753 0.9972154 0.8539651 -0.9998615 0.01664129 -2.33023e-4 0.6983271 -0.01661234 -0.9970772 0.074574 0.02767912 0 0 0 1</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_003_pose_matrix-output-array" count="2" stride="16">
            <param name="TRANSFORM" type="float4x4"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_003_pose_matrix-interpolation">
        <Name_array id="Armature_Bone_003_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Armature_Bone_003_pose_matrix-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Armature_Bone_003_pose_matrix-sampler">
        <input semantic="INPUT" source="#Armature_Bone_003_pose_matrix-input"/>
        <input semantic="OUTPUT" source="#Armature_Bone_003_pose_matrix-output"/>
        <input semantic="INTERPOLATION" source="#Armature_Bone_003_pose_matrix-interpolation"/>
      </sampler>
      <channel source="#Armature_Bone_003_pose_matrix-sampler" target="Armature_Bone_003/transform"/>
    </animation>
    <animation id="Armature_Bone_004_pose_matrix">
      <source id="Armature_Bone_004_pose_matrix-input">
        <float_array id="Armature_Bone_004_pose_matrix-input-array" count="2">0.04166662 0.375</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_004_pose_matrix-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_004_pose_matrix-output">
        <float_array id="Armature_Bone_004_pose_matrix-output-array" count="32">-5.08212e-5 0.01664285 -0.9998615 1.19209e-7 0.01094434 0.9998016 0.01664129 0.8724235 0.9999401 -0.01094199 -2.32918e-4 -5.96046e-8 0 0 0 1 -5.08212e-5 0.01664285 -0.9998615 1.19209e-7 0.01094434 0.9998016 0.01664129 0.8724235 0.9999401 -0.01094199 -2.32918e-4 -5.96046e-8 0 0 0 1</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_004_pose_matrix-output-array" count="2" stride="16">
            <param name="TRANSFORM" type="float4x4"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_004_pose_matrix-interpolation">
        <Name_array id="Armature_Bone_004_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Armature_Bone_004_pose_matrix-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Armature_Bone_004_pose_matrix-sampler">
        <input semantic="INPUT" source="#Armature_Bone_004_pose_matrix-input"/>
        <input semantic="OUTPUT" source="#Armature_Bone_004_pose_matrix-output"/>
        <input semantic="INTERPOLATION" source="#Armature_Bone_004_pose_matrix-interpolation"/>
      </sampler>
      <channel source="#Armature_Bone_004_pose_matrix-sampler" target="Armature_Bone_004/transform"/>
    </animation>
    <animation id="Armature_Bone_005_pose_matrix">
      <source id="Armature_Bone_005_pose_matrix-input">
        <float_array id="Armature_Bone_005_pose_matrix-input-array" count="2">0.04166662 0.375</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_005_pose_matrix-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_005_pose_matrix-output">
        <float_array id="Armature_Bone_005_pose_matrix-output-array" count="32">0.9999953 0.003054857 -6.95562e-9 0 -0.00305485 0.9999953 7.58495e-8 0.8182916 -5.30578e-9 -1.10681e-7 1 1.19209e-7 0 0 0 1 0.9999953 0.003054857 -6.95562e-9 0 -0.00305485 0.9999953 7.58495e-8 0.8182916 -5.30578e-9 -1.10681e-7 1 1.19209e-7 0 0 0 1</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_005_pose_matrix-output-array" count="2" stride="16">
            <param name="TRANSFORM" type="float4x4"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_005_pose_matrix-interpolation">
        <Name_array id="Armature_Bone_005_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Armature_Bone_005_pose_matrix-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Armature_Bone_005_pose_matrix-sampler">
        <input semantic="INPUT" source="#Armature_Bone_005_pose_matrix-input"/>
        <input semantic="OUTPUT" source="#Armature_Bone_005_pose_matrix-output"/>
        <input semantic="INTERPOLATION" source="#Armature_Bone_005_pose_matrix-interpolation"/>
      </sampler>
      <channel source="#Armature_Bone_005_pose_matrix-sampler" target="Armature_Bone_005/transform"/>
    </animation>
    <animation id="Armature_Bone_010_pose_matrix">
      <source id="Armature_Bone_010_pose_matrix-input">
        <float_array id="Armature_Bone_010_pose_matrix-input-array" count="2">0.04166662 0.375</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_010_pose_matrix-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_010_pose_matrix-output">
        <float_array id="Armature_Bone_010_pose_matrix-output-array" count="32">-0.9116033 -0.3767855 -0.1643535 -0.8806279 0.4024026 -0.7362762 -0.5440308 0.6983271 0.08397331 -0.5620766 0.8228112 0.02767871 0 0 0 1 -0.9116033 -0.3767855 -0.1643535 -0.8806279 0.4024026 -0.7362762 -0.5440308 0.6983271 0.08397331 -0.5620766 0.8228112 0.02767871 0 0 0 1</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_010_pose_matrix-output-array" count="2" stride="16">
            <param name="TRANSFORM" type="float4x4"/>
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      </source>
      <source id="Armature_Bone_010_pose_matrix-interpolation">
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            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Armature_Bone_010_pose_matrix-sampler">
        <input semantic="INPUT" source="#Armature_Bone_010_pose_matrix-input"/>
        <input semantic="OUTPUT" source="#Armature_Bone_010_pose_matrix-output"/>
        <input semantic="INTERPOLATION" source="#Armature_Bone_010_pose_matrix-interpolation"/>
      </sampler>
      <channel source="#Armature_Bone_010_pose_matrix-sampler" target="Armature_Bone_010/transform"/>
    </animation>
    <animation id="Armature_Bone_011_pose_matrix">
      <source id="Armature_Bone_011_pose_matrix-input">
        <float_array id="Armature_Bone_011_pose_matrix-input-array" count="2">0.04166662 0.375</float_array>
        <technique_common>
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            <param name="TIME" type="float"/>
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      </source>
      <source id="Armature_Bone_011_pose_matrix-interpolation">
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          <accessor source="#Armature_Bone_011_pose_matrix-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
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        </technique_common>
      </source>
      <sampler id="Armature_Bone_011_pose_matrix-sampler">
        <input semantic="INPUT" source="#Armature_Bone_011_pose_matrix-input"/>
        <input semantic="OUTPUT" source="#Armature_Bone_011_pose_matrix-output"/>
        <input semantic="INTERPOLATION" source="#Armature_Bone_011_pose_matrix-interpolation"/>
      </sampler>
      <channel source="#Armature_Bone_011_pose_matrix-sampler" target="Armature_Bone_011/transform"/>
    </animation>
    <animation id="Armature_Bone_012_pose_matrix">
      <source id="Armature_Bone_012_pose_matrix-input">
        <float_array id="Armature_Bone_012_pose_matrix-input-array" count="2">0.04166662 0.375</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_012_pose_matrix-input-array" count="2" stride="1">
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            <param name="TRANSFORM" type="float4x4"/>
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        </technique_common>
      </source>
      <source id="Armature_Bone_012_pose_matrix-interpolation">
        <Name_array id="Armature_Bone_012_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Armature_Bone_012_pose_matrix-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Armature_Bone_012_pose_matrix-sampler">
        <input semantic="INPUT" source="#Armature_Bone_012_pose_matrix-input"/>
        <input semantic="OUTPUT" source="#Armature_Bone_012_pose_matrix-output"/>
        <input semantic="INTERPOLATION" source="#Armature_Bone_012_pose_matrix-interpolation"/>
      </sampler>
      <channel source="#Armature_Bone_012_pose_matrix-sampler" target="Armature_Bone_012/transform"/>
    </animation>
    <animation id="Armature_Bone_006_pose_matrix">
      <source id="Armature_Bone_006_pose_matrix-input">
        <float_array id="Armature_Bone_006_pose_matrix-input-array" count="2">0.04166662 0.375</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_006_pose_matrix-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
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        <technique_common>
          <accessor source="#Armature_Bone_006_pose_matrix-output-array" count="2" stride="16">
            <param name="TRANSFORM" type="float4x4"/>
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        </technique_common>
      </source>
      <source id="Armature_Bone_006_pose_matrix-interpolation">
        <Name_array id="Armature_Bone_006_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Armature_Bone_006_pose_matrix-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Armature_Bone_006_pose_matrix-sampler">
        <input semantic="INPUT" source="#Armature_Bone_006_pose_matrix-input"/>
        <input semantic="OUTPUT" source="#Armature_Bone_006_pose_matrix-output"/>
        <input semantic="INTERPOLATION" source="#Armature_Bone_006_pose_matrix-interpolation"/>
      </sampler>
      <channel source="#Armature_Bone_006_pose_matrix-sampler" target="Armature_Bone_006/transform"/>
    </animation>
    <animation id="Armature_Bone_007_pose_matrix">
      <source id="Armature_Bone_007_pose_matrix-input">
        <float_array id="Armature_Bone_007_pose_matrix-input-array" count="2">0.04166662 0.375</float_array>
        <technique_common>
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            <param name="TIME" type="float"/>
          </accessor>
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        <technique_common>
          <accessor source="#Armature_Bone_007_pose_matrix-output-array" count="2" stride="16">
            <param name="TRANSFORM" type="float4x4"/>
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        </technique_common>
      </source>
      <source id="Armature_Bone_007_pose_matrix-interpolation">
        <Name_array id="Armature_Bone_007_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Armature_Bone_007_pose_matrix-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Armature_Bone_007_pose_matrix-sampler">
        <input semantic="INPUT" source="#Armature_Bone_007_pose_matrix-input"/>
        <input semantic="OUTPUT" source="#Armature_Bone_007_pose_matrix-output"/>
        <input semantic="INTERPOLATION" source="#Armature_Bone_007_pose_matrix-interpolation"/>
      </sampler>
      <channel source="#Armature_Bone_007_pose_matrix-sampler" target="Armature_Bone_007/transform"/>
    </animation>
    <animation id="Armature_Bone_008_pose_matrix">
      <source id="Armature_Bone_008_pose_matrix-input">
        <float_array id="Armature_Bone_008_pose_matrix-input-array" count="2">0.04166662 0.375</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_008_pose_matrix-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
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        <technique_common>
          <accessor source="#Armature_Bone_008_pose_matrix-output-array" count="2" stride="16">
            <param name="TRANSFORM" type="float4x4"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_008_pose_matrix-interpolation">
        <Name_array id="Armature_Bone_008_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Armature_Bone_008_pose_matrix-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Armature_Bone_008_pose_matrix-sampler">
        <input semantic="INPUT" source="#Armature_Bone_008_pose_matrix-input"/>
        <input semantic="OUTPUT" source="#Armature_Bone_008_pose_matrix-output"/>
        <input semantic="INTERPOLATION" source="#Armature_Bone_008_pose_matrix-interpolation"/>
      </sampler>
      <channel source="#Armature_Bone_008_pose_matrix-sampler" target="Armature_Bone_008/transform"/>
    </animation>
    <animation id="Armature_Bone_009_pose_matrix">
      <source id="Armature_Bone_009_pose_matrix-input">
        <float_array id="Armature_Bone_009_pose_matrix-input-array" count="2">0.04166662 0.375</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_009_pose_matrix-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_009_pose_matrix-output">
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        <technique_common>
          <accessor source="#Armature_Bone_009_pose_matrix-output-array" count="2" stride="16">
            <param name="TRANSFORM" type="float4x4"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_009_pose_matrix-interpolation">
        <Name_array id="Armature_Bone_009_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Armature_Bone_009_pose_matrix-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Armature_Bone_009_pose_matrix-sampler">
        <input semantic="INPUT" source="#Armature_Bone_009_pose_matrix-input"/>
        <input semantic="OUTPUT" source="#Armature_Bone_009_pose_matrix-output"/>
        <input semantic="INTERPOLATION" source="#Armature_Bone_009_pose_matrix-interpolation"/>
      </sampler>
      <channel source="#Armature_Bone_009_pose_matrix-sampler" target="Armature_Bone_009/transform"/>
    </animation>
    <animation id="Armature_Bone_013_pose_matrix">
      <source id="Armature_Bone_013_pose_matrix-input">
        <float_array id="Armature_Bone_013_pose_matrix-input-array" count="2">0.04166662 0.375</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_013_pose_matrix-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_013_pose_matrix-output">
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        <technique_common>
          <accessor source="#Armature_Bone_013_pose_matrix-output-array" count="2" stride="16">
            <param name="TRANSFORM" type="float4x4"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_013_pose_matrix-interpolation">
        <Name_array id="Armature_Bone_013_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Armature_Bone_013_pose_matrix-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Armature_Bone_013_pose_matrix-sampler">
        <input semantic="INPUT" source="#Armature_Bone_013_pose_matrix-input"/>
        <input semantic="OUTPUT" source="#Armature_Bone_013_pose_matrix-output"/>
        <input semantic="INTERPOLATION" source="#Armature_Bone_013_pose_matrix-interpolation"/>
      </sampler>
      <channel source="#Armature_Bone_013_pose_matrix-sampler" target="Armature_Bone_013/transform"/>
    </animation>
    <animation id="Armature_Bone_014_pose_matrix">
      <source id="Armature_Bone_014_pose_matrix-input">
        <float_array id="Armature_Bone_014_pose_matrix-input-array" count="2">0.04166662 0.375</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_014_pose_matrix-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_014_pose_matrix-output">
        <float_array id="Armature_Bone_014_pose_matrix-output-array" count="32">0.006361715 0.554268 0.8323139 1.86265e-9 -0.07575305 0.8302062 -0.5522854 0.7732436 -0.9971063 -0.05953686 0.04726904 -5.96046e-8 0 0 0 1 6.11338e-4 0.04655169 0.9989156 1.86265e-9 -0.07382624 0.996192 -0.04637958 0.7732436 -0.9972709 -0.07371786 0.004045748 -5.96046e-8 0 0 0 1</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_014_pose_matrix-output-array" count="2" stride="16">
            <param name="TRANSFORM" type="float4x4"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_014_pose_matrix-interpolation">
        <Name_array id="Armature_Bone_014_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Armature_Bone_014_pose_matrix-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Armature_Bone_014_pose_matrix-sampler">
        <input semantic="INPUT" source="#Armature_Bone_014_pose_matrix-input"/>
        <input semantic="OUTPUT" source="#Armature_Bone_014_pose_matrix-output"/>
        <input semantic="INTERPOLATION" source="#Armature_Bone_014_pose_matrix-interpolation"/>
      </sampler>
      <channel source="#Armature_Bone_014_pose_matrix-sampler" target="Armature_Bone_014/transform"/>
    </animation>
    <animation id="Armature_Bone_015_pose_matrix">
      <source id="Armature_Bone_015_pose_matrix-input">
        <float_array id="Armature_Bone_015_pose_matrix-input-array" count="2">0.04166662 0.375</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_015_pose_matrix-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_015_pose_matrix-output">
        <float_array id="Armature_Bone_015_pose_matrix-output-array" count="32">0.9995226 0.03007756 0.007067013 0 -0.02669539 0.7255604 0.6876405 1.096906 0.015555 -0.6875009 0.7260169 0 0 0 0 1 0.9994535 0.03302442 0.001426346 0 -0.03269906 0.981447 0.1889244 1.096906 0.004839235 -0.1888678 0.9819905 0 0 0 0 1</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_015_pose_matrix-output-array" count="2" stride="16">
            <param name="TRANSFORM" type="float4x4"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_015_pose_matrix-interpolation">
        <Name_array id="Armature_Bone_015_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Armature_Bone_015_pose_matrix-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Armature_Bone_015_pose_matrix-sampler">
        <input semantic="INPUT" source="#Armature_Bone_015_pose_matrix-input"/>
        <input semantic="OUTPUT" source="#Armature_Bone_015_pose_matrix-output"/>
        <input semantic="INTERPOLATION" source="#Armature_Bone_015_pose_matrix-interpolation"/>
      </sampler>
      <channel source="#Armature_Bone_015_pose_matrix-sampler" target="Armature_Bone_015/transform"/>
    </animation>
    <animation id="Armature_Bone_016_pose_matrix">
      <source id="Armature_Bone_016_pose_matrix-input">
        <float_array id="Armature_Bone_016_pose_matrix-input-array" count="2">0.04166662 0.375</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_016_pose_matrix-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_016_pose_matrix-output">
        <float_array id="Armature_Bone_016_pose_matrix-output-array" count="32">0.9975322 0.06770844 0.01857227 5.96046e-8 0.02004226 -0.02109647 -0.9995766 0.9530277 -0.06728795 0.9974821 -0.02240153 -2.98023e-8 0 0 0 1 0.9975322 0.06770844 0.01857227 5.96046e-8 0.02004226 -0.02109647 -0.9995766 0.9530277 -0.06728795 0.9974821 -0.02240153 -2.98023e-8 0 0 0 1</float_array>
        <technique_common>
          <accessor source="#Armature_Bone_016_pose_matrix-output-array" count="2" stride="16">
            <param name="TRANSFORM" type="float4x4"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Armature_Bone_016_pose_matrix-interpolation">
        <Name_array id="Armature_Bone_016_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Armature_Bone_016_pose_matrix-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Armature_Bone_016_pose_matrix-sampler">
        <input semantic="INPUT" source="#Armature_Bone_016_pose_matrix-input"/>
        <input semantic="OUTPUT" source="#Armature_Bone_016_pose_matrix-output"/>
        <input semantic="INTERPOLATION" source="#Armature_Bone_016_pose_matrix-interpolation"/>
      </sampler>
      <channel source="#Armature_Bone_016_pose_matrix-sampler" target="Armature_Bone_016/transform"/>
    </animation>
  </library_animations>
  <library_controllers>
    <controller id="Armature_Cube-skin" name="Armature">
      <skin source="#Cube-mesh">
        <bind_shape_matrix>1 0 0 3.72529e-9 0 1 -9.31323e-10 3.72529e-9 0 0 0.9999999 2.38419e-7 0 0 0 1</bind_shape_matrix>
        <source id="Armature_Cube-skin-joints">
          <Name_array id="Armature_Cube-skin-joints-array" count="17">Bone Bone_001 Bone_002 Bone_003 Bone_004 Bone_005 Bone_006 Bone_007 Bone_008 Bone_009 Bone_010 Bone_011 Bone_012 Bone_013 Bone_014 Bone_015 Bone_016</Name_array>
          <technique_common>
            <accessor source="#Armature_Cube-skin-joints-array" count="17" stride="1">
              <param name="JOINT" type="name"/>
            </accessor>
          </technique_common>
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            </accessor>
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        </source>
        <joints>
          <input semantic="JOINT" source="#Armature_Cube-skin-joints"/>
          <input semantic="INV_BIND_MATRIX" source="#Armature_Cube-skin-bind_poses"/>
        </joints>
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      </skin>
    </controller>
  </library_controllers>
  <library_visual_scenes>
    <visual_scene id="Scene" name="Scene">
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        <instance_camera url="#Camera-camera"/>
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        <instance_light url="#Lamp-light"/>
      </node>
      <node id="Armature" name="Armature" type="NODE">
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            <node id="Armature_Bone_002" name="Bone.002" sid="Bone_002" type="JOINT">
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              <extra>
                <technique profile="blender">
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                </technique>
              </extra>
            </node>
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                  <extra>
                    <technique profile="blender">
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                      <layer sid="layer" type="string">0</layer>
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                      <tip_y sid="tip_y" type="float">-0.003758251</tip_y>
                      <tip_z sid="tip_z" type="float">0</tip_z>
                    </technique>
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                  </technique>
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                <technique profile="blender">
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              </technique>
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                </technique>
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              </technique>
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        <rotate sid="rotationY">0 1 0 0</rotate>
        <rotate sid="rotationX">1 0 0 0</rotate>
        <scale sid="scale">1 1 1</scale>
        <instance_controller url="#Armature_Cube-skin">
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          <bind_material>
            <technique_common>
              <instance_material symbol="Material-material" target="#Material-material"/>
            </technique_common>
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    </visual_scene>
  </library_visual_scenes>
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    <instance_visual_scene url="#Scene"/>
  </scene>
</COLLADA>