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conversation_notes/ep_02.md
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Live Show Notes, 28 Jan 2021

Present: Valériane Venance (@valeriane_IT), Dan Maher (@phrawzty), Joe Nash (@jna_sh)

Notes: Ramón Huidobro (@hola_soy_milk)

Recording: https://www.youtube.com/watch?v=lPPmnnrshuc

Events in the Time Of COVID

  • New formats being created
  • How the difference in terms of event-feel makes it tricky to apply the same terms to events

Stage fright

  • Nobody likes to feel foolish, like they're letting folks down
  • By worrying about this, you're letting yourself down

Running hackathons remotely

  • Sponsor promotions at virtual hackathons have shown to be more popular than in physical ones

Events in a post-COVID world

  • Virtual events cannot recreate the feeling of offline ones
  • Once we stop pretending they can, we can get more value out of them
  • Being able to reach for people is a huge benefit
  • Prediction: Hyper-local events are going to be huge again like in the past
  • Hyper-local events might risk a fragmentation in experience organising these
  • Local events will need sponsoring, too
  • This could be trickier with slower financing systems, a riskier coin toss
  • It's easier to get a goodwill going with a smaller group
  • Maybe this is part of a cycle, and conferences will be gone/less present for a while before coming back again
  • What can we do/are we doing to get the cycle back (safely)

Online speaking engagements

  • Spending less time on talks, less spent on logistics, travel
  • Sometimes, the shorter the talk, the more prep is needed
  • Affecting folks differently
  • Spending more time on engagement
  • Being able to hop quickly between speaking and back to in-work meetings is easier remotely
  • More opportunities for folks to do public speaking
  • There may be a split in folks who can do online speaking but would for example prefer not to travel

Dynamics of virtual events

  • How has events being online affected speakers sticking around and engaging after their talk?
  • Being at home leading up to the event feels different from being there in person
  • Creating relationships at online events is impacted
  • Events like All Day Devops have for several years been virtual
  • Events like re:invent would have a different purpose
  • Experiences are much easier: Relationships are a lot harder
  • Sponsorship outcomes are impacted

Platforms

  • Each have their tradeoffs
  • Some have their purpose, others are more generic
  • At offline events, fundamentals are the same: Attention will be on a person, slides will be involved, then attention will move onto someone else
  • Virtual ones are heavily affected by the platform, dependent on the goal
  • Trying things out, like April fools day in the Riot Games API can have big effects